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| About making films... |
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There are many ways to make a Lego film. The simplest is to use a webcam. Many pieces of software are distributed on the internet for free so you are not dependant on expensive commercial products. There are however evaluation versions of those products you can use for a given amount of time. This is just a small guide for the first steps, one could also say a field report. But you can benefit from the mistakes I have made and make it better right away.
And action...
All beginnings...
There are already many brickfilms on the internet. Some of these films amaze us, some make us laugh, some give us the creeps- There are good ones, not so good ones, exceptional ones and films you like to watch over and over again. But how do you achieve something like that? How does one manage to create that "perfect" brickfilm? That's something this site cannot answer. Roland Emmerich, Steven Spielberg and George Lucas probably ask themselves the same thing all the time. But, there is no panacea. But it has to be so much easier with Lego bricks because nothing is smaller, easier to obtain and there is nothing special about animating Legos - Not. This site is supposed to give you the basic knowledge about brickfilming on which you can build. But how do you start? What is the most important thing abut a brickfilm? The first thing to mention is probably the story.
The Story
The greatest achievements start with theoretical considerations. The story should be well thought out before starting to film because the film is going to fail miserably if the viewer cannot follow the story. Not every film is feature length. Nonetheless, you should write down what you want to show beforehand. It helps alot to let a friend read the script or read it to him. If he find any inconsistencies at this point, you know you still have some work to do because if that test-person isn't able to follow the story many people probably won't be.
Basically, a story consists of three parts: The introduction (prolog), the main part and the end (epilog). The introduction should give the viewer an overview of the scenario and the figures (who is who and where?). Like you probably learned in school, the climax should be in the main part. The end... should be obvious...
Storyboard
What's that? With a storyboard, single sketches of a film that define where and from what perspective each shot is filmed, you can get an overview of the size of the project. The most important aspect however is that you won't forget to film a scene, or make mistakes while filming it. Additionally, you can easily see if a scene can be done at all or where you need blue or greenscreen, what sets you have to build and so on... You don't need a storyboard if you can do all that in your head.
Trailer
There are also some things to consider when making trailers. In the filming industry, a trailer is mainly there to advertise a movie, to make the potential audience aware of it. A trailer usually includes the start date, some scenes typical for the genre (horror, action, sci-fi, comedy) as well as a short introduction to the story. Of course, you won't find the whole story in it, just hints to make the audience curious.
Scenes are mostly cut so that they fit the musical theme in a trailer without having to show in the right order. Action/horror trailers often use white blendings to create a kind of shock effect. You will also find examples of the special effects without showing the best ones. In addition to the actors, there is often a voice over that explains the film, introduces actors, director and the production company. A trailer often ends with a second showing of the start date a list of people involved and a short shot from the movie.
Translated into english by: Mirko
www.mirkokosmos.net
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